These people live on the outskirts of civilization. In most cases, they are very strong and tough due to living a life of extreme hardship. Barbarian warriors are often known to become Berserkers. (Incidentally, they are the *only* race permitted to become a Berserker.) Unfamiliar with civilized climes, most Barbarians prefer the outdoors and life in the wilderness. They are very self-sufficient, and most other races know better than to anger a Barbarian.
Racial abilities: infravision, resist poison, and resist cold susceptible to mental
Attribute bonuses: +2 str, +2 con, -2 int, -2 wis
Barbarians may not choose to become Mages or Monks. In addition, they may not subclass into Ruiners or Paladins.
Racial attribute mods affect both starting stats and maximum stats.
Click on a race for more information about it.
Str Int Wis Dex Con Human 0 0 0 0 0 Elf -2 2 1 1 -1 Halfelf 0 0 0 1 0 Drow -1 1 1 1 -2 Dwarf 1 0 0 -1 2 Hobbit -1 0 -1 3 -1 Gnome -1 0 2 1 -1 Duergar 1 -1 0 0 2 Orc 1 -1 0 0 0 Halforc 1 -3 -2 0 3 Barbarian 2 -2 -2 0 2 Pixie -4 2 2 3 -3 Giant 3 -4 -3 -2 3 Hobgoblin 1 0 -1 0 1 Kobold -1 -1 0 2 1 Ogre 2 -2 -1 -2 2 Githyanki 0 2 1 0 -1 Faerie -2 1 1 1 -1